Rating games using the judge categories just for fun
Gameplay
The game is really fun. Unlocking each new ability and playing with it is quite nice. The controls are a little wonky however. Your character is very slippery and anything that requires physics (like those dreaded dash jumps) can be frustrating. The turn based battles are fine, but the enemies didn't seem all that interesting, gameplay wise
The puzzles were clever. I actually got stuck on the clock puzzle because I didn't realize the little switches on the bottom part were interactable. I'm not sure if I should hold that against the game's way of communicating what you can interact with, or against my own dumb brain XD. The same thing happened with the Konami code puzzle. I didn't realize you could interact with the buttons so I ran around in circles for a while
I tried to unlock some pictures, but when I died and went back to the collection menu, I didn't have any unlocked. Not sure if its a bug
14/20
Presentation
Really gorgeous 8-bit inspired art and soundtrack. The few placeholders here and there detract a little from the experience, but overall it is pretty good. I loved how the battle system actually became flavorful in that NES-era way that makes so little sense it is awesome (like having many of your attacks sort of be based on sweet things)
18/20 -> Doubled to 36
Engagement
The exploration aspect as well as the whole aesthetic will keep players going, although some will be frustrated by the controls and very low ceilings in many of the hazards, as well as the relatively low speed momo moves at
14/20
Potential
With more interesting enemies on the turn based part and general polish, I think this game has a lot of potential. The mix between platformer and classic rpg is something you don't see often (in fact, I can't remember any game like this off the top of my head, much less an NES era game that did this)
16/20
Total: 80/100 (5 Stars)