There is no winning condition as such. Over time you can work your way up from Recruit to Legendary Commander. The game was designed to be open ended - so you could play as short or as long as you like. The next game I am working on (Pirate based) will have a win condition at the end of a campaign of sailing the high seas. (Due out in September)
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Oh! I see, that's cool! Maybe, once I have a full grasp on the game. I'll try to put some game ender, or some sort of quest/achievement with a limited recurring life(maybe 2-3). Anyway, kudos! Looking forward to that pirate based, hopefully it's another gm-less solo. :)
Btw, I like how you use the dice and deck of cards. Hopefully sometime in the future, you can try Tarot cards(with all the minor and major arcana) as well. :)