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UPDATE 19

Unfortunately this update seems to have broken my save file. I hatched my first dragon before this update came out and was looking forward to progressing with my new buddy. We were hanging out in our sweet base (the green dragon tower on the island) stocked up on goodies. My game waited at the 40% mark for about five minutes before finally loading. When I got in the game, the well that I had built and the fire pit were both gone. The un-hatched egg was back on the pedestal and my baby dragon was gone!  When I hit tab to open my inventory the game froze and didn't recover. Super bummed about this :(

TERRAIN

So before starting my second file (above) I had progressed quite far and was having a pretty good time. Ive seen in some lets play videos a compass feature pointing to the quest destination but my game never had one...This did make things difficult (namely the obsidian which I never ended up finding). When I had saved in a hut and reloaded my game I had fallen through the floor and was stuck. I was able to button mash myself out of a back wall of the hut after a few minutes. The last issue was the reason I had to abandon my first save file (RIP):  The terrain!! I think it has already been discussed how large/barren a lot of the map is at this time.

 My issue is more with the terrrain itself than its barrenness beacuse I know this is something that is being worked on. It is very  hard to figure out where to go as there is no clearly defined path between locations. I would love to see a different terrain paint that more clearly shows the paths to destinations or at least which part of the terrain is meant to be walked on (like gravel). I was trying to follow what looked flat/had grass growing on it but it was very frustrating as there were many switchbacks and times when you had to go down to go up, a lot of guesswork. The terrain varied greatly in height/slope so it was all too easy to fall off or think the "path" was going one way and then find yourself miles away from where you needed to be and unable to get back due to slipping down something too steep. I saved in an area that I didn't realize was impossible to get out of and that is how I lost my first save file. 

I think it would be great if the paths were more clearly defined and areas that you shouldn't be able to walk onto are actually inacessible. There were so many pockets in the terrain that you could fall in and slip down and never be able to get out of. The terrain looks cool from afar but again I think it would be more fun if it was clearer where you are actually meant to go. 

I understand your concerns about the difficulty in traversing the terrain. There will be more indications of where to go and how to get there as the game develops. For now, it is more akin to a survival sandbox where you just do whatever you want with no guidance, like the game Ark. The quests are almost a distraction right now because it is very hard to finish some without lots of exploring and I realize that the size of the map and the barren parts turns Windstone into a walking simulator at times. I'm not trying to make excuses, I'm just letting you know I'm very aware of these issues and am working towards improving them as the game develops. 

I'm sorry about the save file. I'm not sure why update 19 broke it if update 18 didn't, because 18 had all the major changes to the saving system. I fear that the UE4 game engine update from 4.11 to 4.19  in Update 19 is the culprit. If so, this is the first update that I think has broken game saves and requires a new game and I apologize.

Thank you for confirming that there is an issue with loading locking up at 40%.  This is a priority and I am going to focus solely on this issue and push another update as soon as I think it is fixed. 

The recent addition of the level streaming system in Update 18 and the UE4 upgrade to 4.19 in Update 19 are massive changes that took a ton of work but sadly that took a lot of time away from world building and game mechanics development quite a bit. It will all be worth it in the end and once the kinks are worked out I'll be able to get back into working on gameplay more and updates should be more stable.

Thank you for your patience and your feedback.