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Thank you for such a long and detailed feedback!

I didn't notice the diagonal movement bug until now, it shouldn't mean it lands faster cuz it uses coroutine with set amount of time for diepound mechanic. I noticed that it jumps slightly further than indicated range, and it doesn't only happen on diagonals. I should patch that, thanks for reporting the issue. Also I didn't know about normalize() until now, would learn about that later

The tunnel vision issue is maybe caused by all enemies having same bullet sprite, I wasn't sure about that problem but guess it's necessary to fix.

Lastly thank you for your compliments, it's nice to hear that :)