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What a nice, nice game! I really like the art direction. It's very expressive, simple, yet cohesive. The colour choices, with bold primary colours for the UI elements, feel really nice to me somehow. I love how stretched out the lil characters are! They look great! The tiny food sprites look really cute and I really liked trying to sort through them as I played. Love love love the effect on the floating title!

The game design is super solid. The idea is simple, but it feels complete and it's well executed. The soundscape feels a bit empty but the little SFXs that are there are pretty good. The game could use more juice (even though that's almost always the case). A little bit of squash and stretch maybe, perhaps some freeze-frames when you combine food items or grab them, maybe some particles (but it's already rather busy visually so that would need to be really muted and careful). A matching/aiming game in a bouncy castle? It's really fun! And I really like the physicality of it!

I just wish there was a score screen at the end, and the win/lose conditions were clearer. I think it's supposed to be infinite? I only went as far up as 13! But it seems to lack a feeling of progression. Maybe more items being added as you go, the timer growing shorter, the food bouncing faster...

My main actual complaint (everything else is very much on the polish side, but the game is already very good) is that the game seems to fall short on the theme side to me. I understand that it's about meal combos, but it seems a lil farfetched. I do get it though, and that's very very personal.

Great job! Keep it up!

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Thanks for the feedback! I totally get the issues with the theme and the score screen (I may have totally forgotten that people like to share their scores and that the score screen should fade out after a delay, haha). My initial was that if I could find a funny way to join together the idea of combining objects with an absurd scenario then I'd just roll with it, but yeah, the theming did come out a little half-baked - a cutscene or some funny slideshow giving background probably would have helped. Thanks again for checking out the game!

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I totally get it, and I know how it is! I think you went for something rather clever and not the obvious way to interpret the theme, and that's good, right? But whenever you do that, the connexion can end up a bit thinner. But it doesn't really matter, it inspired you and you made a super sweet game ^^