Thanks for your feedback and sorry for not replying sooner. In hindsight, I should have prioritised making proper battle backgrounds rather than just having the normal map in the background. For Demand Surrender, I wanted it to work on remaining enemy MP, kind of like a Pokémon deal - the lower the remaining MP the better your chances - and display the remaining enemy MP by retooling Yanfly's visual HP bars but this wasn't ready in time for the contest so I opted to instead make it purely chance based to just show the intent behind the skill. These are both things I can work on for future releases :)