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you don't have to click a piece and use wasd to move it since there's anyway only a single way to move a piece at a single moment

but this is another good example of a classic game inherently being "you are your own enemy"

What do you mean? “you don’t have to click a piece and use wasd to move it”

there was no need to implement clicking AND then using wasd, because if you want to move a piece, there is only one way to move it since the board only has one empty space, so adding wasd controls is useless in this case

Oh I realize what you mean! I’ve never thought about that. Thanks.