you don't have to click a piece and use wasd to move it since there's anyway only a single way to move a piece at a single moment
but this is another good example of a classic game inherently being "you are your own enemy"
What do you mean? “you don’t have to click a piece and use wasd to move it”
there was no need to implement clicking AND then using wasd, because if you want to move a piece, there is only one way to move it since the board only has one empty space, so adding wasd controls is useless in this case
Oh I realize what you mean! I’ve never thought about that. Thanks.