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(+1)

Vampire Survivors with mechs and aliens!

PROS:

  • An interesting set of enemies that gave unique behaviors so I had to act differently to try and engage each of them.
  • Most sprites and most of the tileset had really good pixel art.
  • Definitely a unique entry into the jam and a nice spin on what a mech game could be.

CRITIQUE:

  • Movement (stopping specifically) feels animation driven, which makes it feel unresponsive. In a Vampire Survivors style game I want to tightly dictate my current orientation so that I can target my attacks better, but if I'm stuck in an animation that's dictating my character orientation then I feel less in control of my aim and less agency as a player.
  • Could probably get even more diverse with the enemy behaviors. Something like the Mushroom enemies that drop health actively running away from the player rather than randomly or towards the player would possibly clue players in on the idea that you should chase those enemies because they drop something more that you want.
  • Possibly a bug, but playing in browser it looked like enemies spawned in locations just outside of the default in-browser window size rather than outside the edges of the full screen (when I set it to full-screen mode). It breaks the immersion if enemies just pop into existence next to you and can feel like a "cheap shot" if it's close enough to players that the player may not be able to actively avoid running into the newly spawned enemy.
(+1)

Thank you very much for playing the game PolyB! didn't expect to find you here :)
Yes this entry needs a lot of refinement in term of gameplay and it also needs a lot of bug fixing!
but it's a great start because we got a few first-timers! props for them to finishing the game!