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(+1)

I like the visuals and sfx a lot! The experience could use some tuning though, two things stood out to me:

- Enemies deal damage on entering contact with the player, but since they do not die from this and do not deal continuous contact damage, you can end up just sort of hugging them after they've hit you once

- Having to spam the mouse button to shoot (especially on trackpad) is a massive pain. Enter The Gungeon compromised between wanting to encourage fast clicking but also wanting to support casual players by allowing automatic fire when holding the shoot button, but making its rate of fire slower than you could achieve by spam clicking.

Great entry!