I see on the game page that you chose the tag ‘Non violent’; not sure this fits well with the ‘Kill’ in the title! ;))
Some on-the-fly comments:
- You can move a grey sphere while in the menu; it is expected?
- Controls are QWERTY-only instead of layout-independent (although the game page also states ZQSD! Weird; my AZERTY does not agree).
The arrow keys do work, but Left and Right are for turning instead of strafing, which is both classic and less practical in my opinion. - The map/terrain is pretty and detailed (as an example: a small mushroom behind a rock).
- No sound? It helps give life and feedback for the player.
- Clicking does not seem to shoot… Is shooting enabled only once you have found the three balls?
- Is the double blue and red sign near a small bridge an implicit clue as to where the balls are? If yes, brilliant idea! If not… I suggest it. ;)
- Where is the third ball?! I found two rather quickly, but I have no idea where the third one is! I have even searched below the two long bridges, to no avail…
Unfortunately, I still don’t find it. This reminds me of some long hours spent scrutinising for secrets in The Witness! XD - As for the clone, found him by chance right at the start in a recess, but as I said, I cannot shoot.
Found him again: semi-bug, his head is in the foliage! Although this may be legitimate, after all. :)
Stopping the test as I really cannot find the third ball. <:( I swear I tried!
Takeaway: this could be interesting as hide-and-seek, although the clone does not seem to be able to move by himself (apart from teleporting regularly). Some clues about the balls would be nice and interesting. I am also wondering how the clone is precisely a clone and not merely a simple enemy; how does he relate to the player? Is it merely physical appearance? And why do we have to find the balls?
Suggestion: find some mechanic that would make the clone’s behaviour correlated to the player’s actions, and connect the balls to that. It would come full circle, then. :) (Which is fitting for balls. XD)