Although I've never played them, this game reminds me of games such as the mechwarrior series.
I like the retroy 32 bit sorta aesthetics on things such as the textures, as well as the bulky utility aesthetic of the mechs.
The sound design is immersive, with the soft sound of rain, or the muffled sounds from outside your mech. The beeps and system sounds, as well as button clicks also made me feel engaged. While I'm guessing the aforementioned games were more sim like in gameplay with system managements and the like, I did like the minor management of stuff such as heat. Additionally with the gameplay, from trying to engage enemies from a distance, or get into positions where I can hit them well, but they can't hit me much. Doing so I also had to account for my weapon's positions as well, to decide which weapons to use.
Not much of a complaint, but being able to destroy trees through weapons or movement would add some world interactivity and satisfaction.