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So, your project had some good ideas. The fist weapon type was interesting. The balance, barring one particular aspect, was actually pretty good, and the actual map shapes lent to decent strategizing.


There were a lot of low points, though. One of the biggest is that reinforcements should be very carefully designed, as in chapter 2, there is a very long string of fighter reinforcements in the top left and it quickly becomes grating and/or overwhelming. The entire staircase map definitely could have been constrained to a cutscene as well, using just the Move Unit event at Super Low speed for that dramatic flair you were probably going after. Finally, there was a surprisingly low amount of items for the player units... I quickly ran out of tomes for Hadrian and he was mostly a set piece until I claimed the Reap from the chest... which he used all of once on the boss because the map was basically over at that point. Your actual map aesthetic design also needs a lot of work, as there's graphical nitpicks all over the place--might I suggest looking at the Map Design channel in the SRPG University discord?


I could certainly feel your effort and heart though, and I look forward to seeing you improve if you continue using SRPG Studio!