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(+1)

This is another interesting take on the game loop for a tournament, you need to summon your units like any of those popular gatcha games, and then level them up along side your main characters... or at least that is how it would have been if I had understood that I needed to use the bonus points for summoning and not to level up my units. I grinded and got to the finals with only the first summon... just then I found out how to actually summon new units... and then I had to level up the new units up to speed.

Being fair leveling up  units is pretty fast once you get some gold, same with buying them better weapons. The downside is that if any of your summons die all your investment goes down the drain.

The hub town is interesting but I wonder if it is actually necesary, I feel most of what is going on there could have been done through the Base menu, probably making it less cumbersome to navigate with the constant refresh to change units.

There some pretty nice art mixed in too, some units have unique portraits made in a pencil style that I really like.

Truth be told I was having a good time, and by the finals I even felt overleveled since my main 3 guys were around level 30 while the extra additions where around 15... but then the final battles appeared, this is the first entry I think I'm gonna leave unbeated... both final bosses are Lv 99 with capped stats, and the units with them are also 99 with capped stats... the jokes were nice and everything, but having to keep grinding my units to have chance to survive those fights seems way to much... even if I just replay the tournament fights for easy money and bonus points is not like lv is gonna be faster... neither can I say that I can beat the bosses by having an army of summons since the deploy limit is pretty low...

Overall, I found the entry innovative, fun to play and the dialogue was funny and made me laugh a couple of times, but the big jump in difficulty for the final bosses that needs me to go into a grind fest lowers the final score.