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(2 edits)

Thank you for playing and leaving a comment! I'm glad you enjoyed the hidden object section, and that you even managed it while doing it late at night! That's amazing! :)

I was a little bit worried about game balancing, since I hadn't had the chance to let playtesters try it out. My gut feeling is that level 2 is the hardest while level 3 should be easier with the good field overview. Ah, that's super interesting about the medal. I almost want to make it even more hidden! :D (EDIT: Since another player brought up the same issue, I will change up the medal graphic in the next build which I want to target for next week)

All the objects are quite literal, because cryptical wording or riddles might make it inaccessible. Although the 'Dog' is drawn silly on purpose. Perhaps I will add a DevLog guide soon with spoilerless hints.

Actually I also want the player to see the fail-state once. Otherwise you won't hear the different stages of music speed-up... too bad I messed up the implementation which I want to fix in a future build. The timer is only for narrative reasons, that you can feel the same stress as the story characters, not so much to hinder the player from never completing. Story-wise, I don't think that the Mindreader achieves everything in one session. I figured that despite the story is short, it can be a little bit heavy to finish the game in one sitting, so I strongly encourage the breaks.