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(+1)

I had a quick first test yesterday. Here are my impressions.

1. I like the new doll, the artwork is greatly improved to the old version. Seems like also MutantPrawn gets better :-) However, what I did not really like is the perspective, because the lower part (pants/skirt) is only partly visible and the shoes aren't visible at all. As other views are in planning, this is ok. What I also disliked is the "Switch" button. I think you should first earn the underwear view, maybe temporary remove the shirt when an officer checks the bra.

2. Cargo bay writing is pretty good :-)

3. Couldn't go that far, but I think it is a useful additional check.

4. I don't really need this info (anymore), but might be useful for noob players.

5. The harassment frequency felt good on my run. However, I cannot really judge it yet, because I played with the "friendly" bonus, so I preferred missions from friendly officers. With this, I never had problems with morale, it was quite stable during the whole game. This means also that I only got a few obligations and the harassment chances did not change very much. I have to play another game with other bonuses before I really can tell whether the harassment chances are good now.

6. I did not really realize this, maybe I wasn't deep enough into the game.

7. Same

8. Same

9. From the money curve I had in the old version when playing on medium, I can confirm that this is managable on medium and feels ok as medium difficulty. However, on hard it now feels similar as your first version, I could only make it until day 120. I think the problem is that the differences between the difficulties are too big. I would suggest to bring them closer together, either by giving all difficulties the same week length, and/or by having less differences in the mission probabilities (maybe 70/80/90?). The mission probabilities make a huge difference, because you have a higher probability to get a mission from your favorite officer, and you have a higher probability to get a mission to your favorite starport. Both effects result in getting more money and faster unlocking the higher ranks.

Looking forward for your next updates :-)

(1 edit)

Thanks for the feedback! I'm glad to hear that the new cargo bay writing came out well! I think that's what I had the most anxiety over, but now I feel a lot more confident about stuff I'm writing now for the next release. :D

No worries about the current perspective. I knew this perspective wouldn't be able to show her footwear. That was a sacrifice I had to make, to get a better zoom of what she's wearing above. To work around this, we're also working on 2 more perspectives, one from behind, and one from the front but further below. That last view should capture her footwear, but at the expense of not showing much of her upper half. I get what you're saying about "inner view" not being available until the player has unlocked a relevant obligation. I'd have to think a bit deeper about how to implement it, though. It's not just a case of checking if an officer has such an obligation. I'd also have to find a good way to notify the player that they now have this extra feature. Do you think the inner view should be usable in every station, or just station that have a lingerie obligation?

In regards to difficulty levels, I get what you're saying. Honestly, I think you're right. However, I think I'm sentimental about the hard difficulty, so I feel reluctant to change it. I think I don't want to change it, because it hearkens back to version 0.1, and the miserable settings that version had, lol. I think for now, my mindset is that hard isn't meant to be beaten. It's more a test to see how far you can go. Easy is more of a tutorial difficulty, where a new player can find their bearings.

Also in regards to hard version, I realized some ways to really cheese the game. I think you probably found them, as well. I think I'll leave them in the game, as fun things for the player to find. Maybe they will help make the current hard difficulty feasible (but maybe not with the 60% mission generation rate).

Edit: Oh yeah, and temporarily removing the shirt when her bra is inspected is exactly what I was planning for this month's release, as well! :D Definitely on the same wavelength, haha.

(+1)

About unlocking the inner view button, I would only unlock it on stations where you have a lingerie obligation. And you're right, it is difficult to tell the user that the button is unlocked. So maybe leave it like it is until you have a good idea how to solve this.

Sure I know where the overpowered stuff is :-) Problem is, on hard mode, you won't reach it fast enough. But if hard mode means "see how far you can go", this is okay. Nevertheless, I vote for increasing the mission chance to 70%. The reason is, with 60% you often get only one mission. You cannot afford to take no mission in the early game, so there is not much choice. With 70%, there will be more decision making without reducing the difficulty too much, which would be more fun to play.

I'm on my second run, this time on medium. After day 120, the morale pressure is still very high, but I have already unlocked the good stuff and can easily afford the breaks I need. However, I watch morale carefully, and do not ask another officer for a mission if I already have a good option, in order to not risk morale loss. In other words, morale currently feels well balanced in mid game.

I just had the idea that I should try to beat the game on hard again, with carefully selecting my bonuses (reroll until I got the desired bonuses). So far, I never rerolled, but with the right bonuses, I might survive long enough to unlock high value missions.

Gotcha, thanks! Also, I'm glad to hear you are enjoying the game. :)