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#2 is fixed for the next build.

Could you elaborate on #5? 

6 is intended. Polearms take up two hand slots, so there's a tradeoff. Man-Eating Plants aren't intended to be very difficult anyways. 

I'll be adding more variations of the Power Plant levels. I don't intend to make it shorter. 5 levels isn't too long in my eyes. 

Axes, for the most part, have the same speed as swords. Larger ones can perform sweeping attacks too. 

Weapon-specific skills are on my ToDo list. 

Merchants are intended to be somewhat rare, and rare enough to make stockpiling gear not as easy. 

#5 when i was playing for some reason ensis (maybe because i do kindred missions) become hostile and the guy from the start killed me so i do a next charackter technopile and the starting guy started hostile to me (i was thinking that technopile start as hostile for them) so later a make other charackter heretic and the starting guy again was hostile to me.

after some time and restarting the game everything become fine

Oh right, I'm aware of that bug. Should have been fixed last patch. Quitting the game clears the flag. Should be working as intended if you're running the most recent version, though.