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So I waited to play this game till some routes came out and was really happy to see Finn done. Sadly, I find it very hard for me to want to progress with this game despite me liking a lot about it. Of course, you don't need to take my advice and I know others likely aren't having these problems, but I can't see myself playing this game due to one big important factor: the battle gameplay. 

First off, let me just say that the battle system is fine. It's easy to get and not frustrating. What is though is the whole movement on the map. It's not fun and is buggy. I find it hard to move Ban on the map as he either won't move quick enough to avoid monsters or he gets struck on the background scenery. 

The next big thing is the whole way Ban will level up. I don't think it's good to have it that he can only level up when after completing a certain side quest. I don't know if we're suppose to wait till going out or not, but it's a weird mechanic to have because it seems like the game wants you to adventure to some degree early in the game. Honestly I feel like having his stats level up when he wins a battle or when getting up courage would be the best way for this. 

It's because of this system that I find it hard to want to keep going because I know the rpg element plays a big part in the game from saving the farm to getting items. If we're not meant to do it so soon, I suppose i can get that, but needing to do a certain request to level up just doesn't sit well with me, especially since we have to level up a certain skill which can move slowly. What also makes this worse is that there's not hint to this system, and depending on how one plays, they may take a long time before seeing Ban get stronger. 

If I'm wrong about something or how the system works, I am sorry.  I do think though that Ban's movement on the field has to be tweaked a bit because it's not fun...

Still, besides this, I do enjoy the game and want to play more. I just find it hard to get into the rpg part....I hope i can play it down the line. 

Hi there, thanks for the thorough feedback!

For the movement, unfortunately I'm not a skilled enough programmer to make Ban move anymore smoother... I think Renpy is just kinda limited in real time movement :x (if it helps though, he can be controlled with both mouse / keyboard WASD and arrow, and SHIFT can make him dash to make him move faster to evade monsters. Also, chance for escape is also still very high, so you are most likely successful if you decide to escape battle)

As for the battle, it makes sense to make it immediately available to at least level up a little. A possible tweak would be making Haves' initial strengthening potions immediately available (so, level 1-2 potions already available, which should strengthen player enough to beat the first 2-3 dungeons), and the more advanced potions (3-5) will be unlocked upon quest completion. That might be better? Implementing EXP system / courage-based increase at this point is a bit hard ^^;

Hey Meyaoi, thanks for the reply. I do understand. I hope I didn't offend you. I think this game is really good, it's just the map movement and leveling was a bit of a put off for me. I admit this is likely me. I'm not the best with rpg's honestly, though I do enjoy them. I didn't know WASD could be used or the shift, so I'll try this. I think I just need to be better with the system and not get too arrogant when fighting. But I also understand the limits. In terms of combat, it's just fine. Also, it may be my computer maybe? Sometimes this happens. 

As for the leveling system, I think all you have to do is maybe give a hint that the players need to do Haves side quest. Like maybe he says something is passing. I only knew cause I manage to find your faq. Doing this means you don't have to change anything and it'll be up to the player to manage their time. I think this way it'll solve it. I think my problem was if I didn't read your faq, I wouldn't know how to level up. I think a hint is a good way so you don't have to add any more code. 

Anyway, thanks so much for the reply. I'll try again with the game today because I really want to play. Everything is else is great and the combat itself is good (i love turn based). Thank you for all your hard =). 

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Okay, hint should be very easy to implement! :) No worries, I appreciate the feedback 😁 (might also add the movement control hint since some might not realize you can dash using shift or even move using keyboard 🤔)

Np. Thank you so much for reading and replying =D. I'm gonna play more this week =D