So I waited to play this game till some routes came out and was really happy to see Finn done. Sadly, I find it very hard for me to want to progress with this game despite me liking a lot about it. Of course, you don't need to take my advice and I know others likely aren't having these problems, but I can't see myself playing this game due to one big important factor: the battle gameplay.
First off, let me just say that the battle system is fine. It's easy to get and not frustrating. What is though is the whole movement on the map. It's not fun and is buggy. I find it hard to move Ban on the map as he either won't move quick enough to avoid monsters or he gets struck on the background scenery.
The next big thing is the whole way Ban will level up. I don't think it's good to have it that he can only level up when after completing a certain side quest. I don't know if we're suppose to wait till going out or not, but it's a weird mechanic to have because it seems like the game wants you to adventure to some degree early in the game. Honestly I feel like having his stats level up when he wins a battle or when getting up courage would be the best way for this.
It's because of this system that I find it hard to want to keep going because I know the rpg element plays a big part in the game from saving the farm to getting items. If we're not meant to do it so soon, I suppose i can get that, but needing to do a certain request to level up just doesn't sit well with me, especially since we have to level up a certain skill which can move slowly. What also makes this worse is that there's not hint to this system, and depending on how one plays, they may take a long time before seeing Ban get stronger.
If I'm wrong about something or how the system works, I am sorry. I do think though that Ban's movement on the field has to be tweaked a bit because it's not fun...
Still, besides this, I do enjoy the game and want to play more. I just find it hard to get into the rpg part....I hope i can play it down the line.