I love how the visuals, music, and art style fit with the game mechanics. Controls are tight and great with a standard XBox Series controller. I love the battle mechanics based on creative use of simple options.
I was drawn to this game because of the images and video as well: I could tell what the gameplay loop was like in less than 10 seconds.
One thing I'd like is some more use for blocking, because at this "meta", it seems like dodge only glass cannon with the auto-dodge ring to save you if you goof seems like the only option for S and S+ ranks. (Block is essentially useless on the last two enemies since they over-use damage over time and projectile spam that overloads block/burrow on at least swordsman/archer.)
I assume the damage over time is to discourage sitting in one spot and reflecting back projectiles for the whole match? To avoid this, one suggestion would be to have a boss that has very clear revenge attacks or gets healed from getting hit by reflected projectiles, so your option would be move or block. (Although if you keep the reflect on block mechanic, make sure revenge isn't triggered by the block or have some hint to not bring reflect rings to that fight. Otherwise I'm sure players will just be like me and equip the "superior" dodge ring.)
Thanks for a quick, fun experience! I'd definitely pay for new encounters.