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im not a coder but if your using java  if this code works it will auto set resolution based on screen size                            



// Java code to display the screen size

import java.awt.*;

class GFG {

public static void main(String[] args)

{

// getScreenSize() returns the size

// of the screen in pixels

Dimension size

= Toolkit.getDefaultToolkit().getScreenSize();

// width will store the width of the screen

int width = (int)size.getWidth();

// height will store the height of the screen

int height = (int)size.getHeight();

System.out.println("Current Screen resolution : "

+ "width : " + width

+ " height : " + height);

}

}

Hi.

I'm using C++ for coding. I can see if writing a light code i can make it so you can set reselotion on the UI. I have been working on trying out a way to set reselotion to the game assest to try to get rid of the "black box" problem there is that the code I have so far dont do anything to the game only slowls it down for no reson so it effects preformenc in a bad way.