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OK, yeah I agree, this is helpful so thanks for responding. I submitted my game to the post-jam jam (https://itch.io/jam/post-jam-jam-5) actually now so I already made some improvements -- zoomed out map because it's now fullscreen, enemy paths are more clear because their direction is telegraphed by their sprite, and to reduce luck, you collect upgrades like other dice so you can swap between them. It still doesn't fix the issue with the core mechanic not being revealed immediately -- I tried to fix this a little by not having the player have to roll the die before the first enemies appear, but it still seems challenging to emphasize strategy, especially when you don't get the second die before you've played the game for a bit. Then my solution to giving the player direction is adding a metal detector which is a collectible that when you push a button shows you the general direction of the next key, so that way players won't have no clue where to go next.