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(+1)

Ayyy it's such nice feedback. Thank you and I'm glad you liked it! \;-;/

Yeah we don't do short games...even when we try. Aiming low always ends up being "4 zones + superboss" which is...terrible for contests really, but hey, they time it's not too unbalanced! XD

(+1)

It is a shame that it's terrible for contests LOL But yes, other than the final boss's skill which made me load my game  to add a stat, the combat is pretty good to the touch.

If we're talking about Quality of Life features tho, adding some identifier for hitting an elemental weakness might help with some less number savy players. I figured the weaknesses from experimentation and seeing a significantly higher number,  but I get that some people don't notice these things.