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I see you also submitted to this IGMC after the Harold Jam. I tried but couldn't come up with any good ideas. If this returns next year I am going to try to get a game in.

Anyway, this game was short and sweet. You did an excellent job incorporating the theme of the jam. It was delivered in such a way no words were needed. It reminded me why I started to take a liking to your games.

The only critique I could give is the heads of the humanoid characters are a little too big. (They would be roughly 7 1/2 to 8 heads tall if they are adults or teenagers.)  Other than that you hit it out of the park with this one and I hope you rank high for this game.

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I kinda have to give you credit since you're an artist by trade, I will admit that the heads are a bit big. But it takes almost a few hours drawing all this and trying to fix the size of the heads are a bit of a chore. I did try to screen all the pictures but I guess some slipped by.

I would say that its a more stylistic choice to have the character's heads be a bit big but that'd be more of an excuse than anything. Regardless, I appreciate that you enjoyed my projects and enjoyed the overall narrative visuals it has to offer.

Thank you for playing.

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In battle and sprites, the stylization is almost necessary since you don't want to lose detail. The critique is applied to the illustrations of the characters, although making all those drawings to tell the story is an accomplishment on its own.

The numbers of adult anatomy are ingrained in my brain, other age groups I still have to look up though. I am more of hybrid of storyteller and artist by trade because I highlight those elements in my own games. 

Anyway, look forward to any future games you may put out.