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I had a lot of fun with this -- the designs are fun and the game has a fantastic sense of humor, especially considering they're all dead.

It's a little exposition-heavy and I found myself wondering when the game was going to get started about the time the bonding session happened -- maybe consider moving that until after round one instead of right at the beginning to let people get a little bit more of a taste for the game right from the start? That being said, the dialogue is good, though, so overall, still walking away after playing with a positive experience. :)

I might've missed this, during the tutorial fight, but the "E" next to the monsters on the field -- I assumed that indicated the enemy, but it seems to be any monster except the active one, which can make it challenging if there are duplicated monsters on the field to know which one you want to be targeting.

Other than that, the mapping looks good and the game play feels really solid. Nice work!

Thank you for your feedback! I've had a real problem in the past with making my games more wordy, and I made a much bigger effort this time to make all but the most important cutscenes optional. Upon looking back I do agree that the bonding could have been perhaps the night before round 1 instead. Thank you so much for your feedback!!

Unsure if you wanted more lore, but each character has an optional 3 conversations each and every time you talk to them. Sort of as a reward for exploration. I'm glad you liked it!

I have now greyed out enemies and made other quality of life improvements for this demo! Please let me know if you have any further feedback on the newest demo I just uploaded! We also have a kickstarter coming out if you'd like to check it out!