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(+2)

Good start so far but I have a lot of gripes with the game. I'm just going to share how I feel about what is actually there, don't take it as gospel. 

I wish the game jumped straight to the loading cargo scene when accepting a mission, or going straight to living quarters after unloading, or sleeping automatically after you indulged into the MC interests . 

At least until there's events between those points because moving is useless clicking since there's no choices to be made. Remember, clicking is not fun, making choices and seeing the results is fun. 

Also you need to visit and introduce yourself to everyone and repeat for requesting missions, it's a lot of busy work. I wish the visit button was, "introduce -> Request work-> accept mission" and you added a "ask for better pay above" You could get rid of the visit menu entirely. 

I noticed you have to accept the request for better paid for the relationship to progress, that wasn't exactly clear at first. And since you need lvl2 for moving to the superior ranks, a better relationship usually mean "ok you can do that to me next time" and then ghosting the officer, visiting only when all superior officers and friendly officers had no work and you got too much moral. 

If you had a chance to meet them when going to the office instead of only when visiting, you would open possibilities for a variety of other scenes. Currently the only scene acting a bit differently is arranged dating and that's a massive yike. Usually being molested is 2 or 3 morale you can easily dodge while missing on your evening is usually skipping 6 or more moral. 

Gap between difficulty lvl are pretty wide. I would prefer if easy normal and hard had 90% 80% 70% instead of the current 100% 80% 60%. Easy fully take away a mechanic and hard is very RNG reliant right now. 

I like the writing even if I would likely use the metal cap of my boots to kick the tibia of the guy laying his hand on me instead of making a scene, I guess reactions would be a future feature. The harassment is weirdly overt, it feels a lot like high school. I have a hard time imagining a military officer molesting openly a woman on the job but that's just a nitpick. 

Thanks for the feedback!

In particular, a better relationship usually mean "ok you can do that to me next time" and then ghosting the officer really made me laugh! I didn't think of it that way, but you're definitely right. I'll have to think about it, but I kind of like it. You gatta use the officers, instead of letting them use you.

Someone else also mentioned the 70%, 80%, 90% setup, so there's definitely some weight behind it. My thinking currently is that 100% is okay for easy, because easy is just there to teach you the gameplay loop. Hard is at 60%, because when the game was first released, there weren't any difficulty levels, and 60% (and 5 days) was the only setting. I keep it because I'm sentimental about it, but if it is really unfun, because you feel like you can't make meaningful decisions anymore, then I do think I should change it. My feeling is that hard shouldn't be beatable. It should be more about seeing how far you can get. But again, that journey still needs to be fun.

Thank you for saying that you like the writing. That really is my biggest anxiety. :)