I really like the story and art and while I've never actually played this kind of genre, it was a new experience for me.
However, breaking the 4th wall (such as telling you you did a good job solving a puzzle), also broke the immersion of the story a little bit. It would be great if the transition between story and gameplay was more subtle. Also, some of the items in the picture were really hard to see, maybe changing the contrast would help a little.
In conclusion, the game does have potential to be an interesting novel, if the transitions would be tweaked a little.