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You could mitigate bad starts by one of the following (maybe as option):

- Reveal more of the map around the start point.

- Reveal the closest n resources, but not the terrain around them

- Reveal random patches around the start point

All these should, of course, apply to the player and AI.

The game is great, I just thought I'd pitch in my two cents on the topic :)

(+1)

Thanks!

I've already been experimenting a bit with the idea that's #2 on your list.  In my opinion, if too much is revealed initially, it kinda wrecks the start, makes it more of a chore and takes away some of the magic of finding resources you need.  But revealing a few resources (not everything you need) is not so bad - it gives you some initial direction while still requiring you to explore and detect.

I'm thinking of putting that in the custom game options in a future build.