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First thing that stood out to me when booting this game up is the visuals and music. The game has a really a cute minimalist pixel art style and the retro music choice fits it very well! The cute animations of the sprite as they jump and climb gives that extra spice and I like how the map transitions from each area for this particular game.

Since this is a demo version, it is very light in plot with small interactions that imply a possible bigger game in the future. I did like the small glimpses I got to see of funny characters being around in this setting, such as onions.

Overall combat is currently simple with a basic attack, skill and item option. The unique part is that your dodge is active time based on your input and restores ‘MP’ with each success. It makes the battle more engaging in real time and I like that aspect. I do wish that the success window to dodge is slightly clearer/obvious or larger however as it is admittedly hard to pinpoint even after getting the hang of it. In case of the fireball, there isn’t really an audio or visual sign that hints at you that this is the exact time to jump outside of the movement of the fireball itself, which is easy to make a mistake and jump just slightly too early or slightly too late.