Hiya just wanted to leave a little review. I like this menu system a lot. It has every feature I could want and it looks fantastic. The menu array is pretty simple to work with. I also love that the settings can be auto-saved! My only complaint would be how non-modular oMenu is from the input and pausing system. My project has been using jujuadam's input and a custom pause system. Because of that, I had to go behind the scenes and change some things to my liking which luckily wasn't too difficult but a little disappointing. Even with that, this asset is still more than worth the purchase. Menu systems are a pain, and this alleviates all of that. Thanks!
Viewing post in Menu and Input System for GameMaker comments
Thank you for the kind words! I’m starting to see more and more people use jujuadam’s input, and I’ve been thinking for a while if I should add official support for it, or because technically it does everything my input system does, and a lot more I should just swap out mine for it. Do you think this would make the menu system significantly better?
Input supports a vast amount of controllers and has a ton of amazing features. Competing with it would be very hard to do. I don't think including juju's input in this project would be the best idea since you don't know what "verbs" the player will be using. However, I think that supporting other input systems would greatly add to the value of this asset. The menu system itself is where this asset really shines. I was hoping that there would be some configuration where I could provide my own functions to control the menu such as:
controls = { up: function() { return input_check_pressed("up"); }, left: function() ...