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A few suggestions from a few minutes play:

  • the jump feels too strict - if you press jump when slightly off an edge or just after moving up over a rise, the jump is disallowed. maybe the jump check could remain for 0.x seconds before it is disabled?

  • should cauldrons continue to damage you in their death sequence?

  • it is easy to fall into spike hell and it’s hard to get out because you keep bouncing when damaged so can’t jump.

  • option to mute music

all good ideas, thanks Felix I'll do that now (or try to anyway)