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Gave it a fair number of runs, eventually managed to get out by blowing up the wall above the gates. Some notes:

  • Occasionally the cavern part wouldn't get loaded
  • I felt like there wasn't any real way to fight the tiny bots once they aggro'd. Despite their size, kicking and shots only paralyzed them so I'd have to use a whole red barrel to kill them. Running away wouldn't help since they never lost aggro.
  • Bubble movement felt inconsistent. Since it's important movement tech it'd be nice for it to be consistent
  • Jumping into the gorge lets you skip the entire first segment, I used this a lot :^)
  • Your 'C' button is bound to a debug camera that I couldn't figure out how to exit. Seeing as the last game I played had 'C' as crouch, I ended up losing a lot of runs to it.
  • Lack of saves was annoying
  • Carts and enemy ecosystem were cool, but they were complex enough that I didn't really want to get involved with them.
  • Carrying anything heavy was annoying, even for just a couple meters. The bubble should make heavy items count as lighter than they are for the purpose of carrying.

Hey that's a lot of feedback, must've gotten many tries to at least get an endings, thanks a lot for the commitment. I'm uploading a build that fixes a couple of problems right now.

  • Sorry for the cavern not loading, I was trying out a new system to load levels, new build should be fine
  • I did code a way to lose sight of the player if they couldn't see you after a while but I did it just before uploading it so I didn't test it a lot, welp
  • I'm fine with the bubble being a bit chaotic, I want to touch it up for it to be a little more predictable but it has some degree of getting good with it which I like
  • I'm fine as well with being able to skip parts as long as you use systems and not bugs
  • Sorry for the C button thing, I removed it now, I totally forgot about that
  • I have a solid idea on how to manage saves and checkpoints for later in the game but as it is right now I think I'll just have to make the player less likely to die rather than making a real save system yet
  • Carts and AI systems might be a thing just for a certain kind of player, I think I can work towards making it more appealing and interesting to interact to. There is still a few things I'd like to add  to them but the important bit is to entice the player to try it out
  • I want to remove the camera speed restriction and just make the object move slower rather than the players head, that should work, I meant to do that for when they are in bubble as well but it wasn't in my list of priorities

Anyway it's a lot of feedback, thanks a lot for it again.