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Nice idea for this game, and good use of the theme and limitation. The colours on the ground changing over time worked really well, but it wasn't clear to me what was actually different between collecting the right item and the wrong one - both seemed to move time forward the same amount. I also spent most of the game jumping over the clock hand every time it went round before realising I didn't need to! I'm always impressed when I see someone make a jam game in 3D that actually looks good, and you certainly have, so great work!

Thanks for your comments. Actually at this point the only thing that happens when you do it right (collect the indicated items) or not is the message at the end. I had the clock handle at first being the only thing that had you restart but I felt the game too hard that way. Changed the color of the handle from red (original color) to black trying to make it less menacing.