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>Maybe, there could be a jail in some villages with Ben Dabi militia imprisoned and you gain reputation if you rescue them
sounds great :)

>You can increase the range by upgrading the throw skill. A soldier with throw skill of 3 can throw the lightest grenade (V40) very far
The problem is that I use my upgrade points to train APs, interrupt and accuracy (and Zanata's automatic-weapon skills) first. These are essential as at the beginning of the game there are not many nades available for the own team. Suggestion: You could allow players to gather upgrade points even faster to get maximum APs and accuracy first and then still be able to train the other skills before the game ends (I have never managed to max out all skills of a single player).

> Actually, the opposite it true. All Ben Dabi soldiers have high IQ level.  Maybe, you just see the effects of bad luck. If a soldier gets caught out in an area where there's no cover, then there's not much he can do.
OK, I guess I simply got the wrong impression there.

>I don't think that the average user is that interested in editing maps.
Sure, he is not interested in editing maps. But he could be interested in setting certain preferences like: I want xx% of buildings, xx% of rock fields and xx% of desert. I don't know  how the building algorithm actually works. But if it works like "create xx buildings with xx size", then you could enable the player to change these settings... just giving ideas for the future development of the game :)