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(1 edit) (+1)

Some ideas

Whether the requested clothing needs to be purchased at a specific location.

The protagonist can have a personal rating (or reputation rating), such as how many quests have been completed, which can be used to earn more money during the quest.

Currently only a certain amount of morale is deducted per shipment, and the success rate is 100%. Are there any accidents, like damage?

Will there be a new way to receive tasks? (Government forces are so corrupt. Send goods to rebel groups.)

Thanks for sharing the ideas. I like the thought behind it. I thought about a few things like that before, when I first started working on this game. One thing I thought about in particular was outfit variety, and if you start the game with them, or if you collect them somehow. Collecting outfit pieces is something I actually did do in my last game, Darkmorrow Arena (latest version is 0.5). In that game, you buy all the outfit pieces, and they are randomly generated on a day-to-day basis. I ultimately decided against it for this game, because it'll make the game too complicated, and I wanted the focus on something else. However, it's something I'd like to revisit in my next game.