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(1 edit)

Thank you for taking the time to try it out!

 The menu popups were my attempt to isolate a small inventory issue, just before submission, and I forgot to remove them. The only menu call I intended was at the end. But you stopped playing before that. ;)

 I understand completely about the over use of *descriptors* and the (spelling it out) too much. Early feedback suggested that the scenes weren’t clear enough. So, I added a few details that unfortunately, made it a bit too clear!

 I have definitely learned from this.

 The combat, and balancing, was actually cut down quite a bit for time constraints. I had more I wanted to add, and actually ended up cutting a lot of that. So, I agree. It does feel tacked on as a consequence.