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(2 edits)

I'm not sure what's wrong, but only the prototype level doesn't work for me performance wise. It's probably something my dual core processor just can't handle. What I will say, is that the guns are fun to play with, and the dinosaurs have nice textures and models. I'm kind of disappointed that there isn't a giveweapon command. I can list the weapon types, but can't give any. From what I was able to play with, it seems great so far. 

AMD Anthlon II X2 240 - 2 Cores, 2 threads, 2.8 GHz

4 GBs DDR3 RAM

ZOTAC GeForce GTX 1050

Yeah, my processor is a potato. The predominant cause of my problems.

(+1)

I have kinda shelved the project for now, as I just lack the level design skill required to really bring this into a proper game.

I hadn't figured out the performance problems of the prototype level, but I am thinking it might be the volumetric clouds that are using so much CPU time.

Like most features the console commands are not finished or polished; I did intend to have a giveweapon command just after the list weapons command, since the list weapons command was made entirely to help with giveweapon.

(2 edits)

Well, I'm planning to get a hold of a computer to replace this old 2010 (the graphics card is recent) computer, which will have a six-core processor. Once I obtain better hardware, perhaps I'll try this again. Like I said, I still had some fun playing with what I could.

I'm about to give this a second shot as I now have six cores, and six threads.

s

Can confirm: potato hardware yields potato results. The system I use now can run this game without issue. Strangely, still takes a moment to load in after striking the any key. It's like it's not actually finished loading when it tells you to press any key.