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(1 edit)

I tried this out but it really wasn't for me.

Overall it feels like an internal pre-alpha prototype, the presentation really kills it. 

It would have been one thing if it was tiring to be a cute low-res, extra-simple pixel style, but the mishmash with other resource types nulls that.  The lack of sound effects on the field map is also really noticeable.

The dark souls mechanics don't harm it, and from what another comments says the gamplay has some tactics, but I just could not find a reason to continue when the game did not grab me, the presentation really put me off.

Thanks for playing!

I did intend for the entire game to have minimalist pixel graphics, with some eerie sketch-style battlers, but I ran out of time before I could really get into working on the presentation.