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I wanted to like this game more than I did. The presentation is good and clean and it has no glaring errors, but it lacks a wow factor. Nothing in it grabbed me. I finished it on stream, but had it been longer I probably would not have had the patience for it.

As I understand it, this is an offshoot of a main project, and it kind of shows. A lot of the systems that I assume are a part of the main game are here too, and just don't feel necessary: I never needed to check for weaknesses, I never had to level my skills, and I never needed to shuffle my talents. The last boss was fairly dull and easy, and there was no way to do worse, since the good equipment is in the rooms you have to do by force, turning the final boss into a sponge that couldn't do much to me.

In general the vibe we got during the stream is that you have a good understanding of how RPG maker works, and just need to develop the skill on how to pace and deliver the story (or whatever the core of the game is meant to be) within that structure. 
(Maki ninja'd me on my point, blast it XD)