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Thank you for the kind words, and I'm happy you found enjoyment on experience, specially the turn system, while is not exactly like the one Shining Force uses, it is pretty close. I have been hoping for someone to code it or something close enough and Robinco sharing the plugin was like a signal that I just had to use it on this jam.

I'm really guilty of going overboard with the scape sequence, but I wanted to create a true feeling of dread and push for sacrificing at least 1 or 2 units to reach the scape without actually forcing a "sacrifice scene".

On the other hand the units not gaining exp on kill is a concious choice I made, "learning by struggle, not by easy victory" or something like that. I really went a bit wild with all the experimental ideas I wanted to try haha.