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(15 deaths, 4/6 scrolls, 14:22)

I remember playing this game last year! My comment was something like "What a polished, well made game with an interesting mechanic with great graphics and game feel! Bridge." Bridge referring the bridge that everyone seemed to get stuck on. And yeah, I was stuck there again for maybe another 2 minutes, trying to jump the gap and hit the other side in mid-air before I realized you didn't have to do a mid-air jump. Idk if it was changed since last version.

I think though that the later levels are new because I don't remember ever flinging myself across a gap. Which I think that also could have probably been taught better because it's not exactly intuitive that you can charge into yourself and it would affect your player.  If it was the start of the level, and you were placed on a small platform with a large gap and a crystal next to it, that would help you learn intuitively because you wouldn't be able to try anything else. But here, you're not sure if there's some switch you're missing, or really what's going on.  But the flinging the player mechanic is pretty cool none the less, though I think it could have been used even more than it was