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(+1)

A way to resurrect

by  Pierraffy

Hey there Pierraffy, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

You've missed a few spots that did not get translated into English, like when finishing a combat for example. There is random capitalization, grammar errors and odd sentence structure. I'm assuming that English is not your first language and this doesn't really bother me all that much.

There are soo many bomb fights in that first maze area that it feels repetitive for no reason, but I appreciate how you've made it a moving maze event to mitigate how many battles that there were.

I think that if you would've put in more animations and picked your sounds better in combat, it wouldn't feel as repetitive. For example the bomb uses a move called 'explode' but there is no animation and the sound effect sounds more like a machine gun firing off multiple shots.

Why does the invisible man have a shadow? Who knows, but I guess you needed some way for the player to know that he was there.

The healing skill is very weak, it would be better if you could use it out of combat as well as in combat.

The mapping is very odd and questionable but it does have a strange kind of charm to it. 

There's really no need for these random encounters, since you're placing events down for battles. I like the event battles much more.

The $7 inn in the middle of the forest was a nice touch. :)

A two-round attack debuff is a useless skill, waste of turn and resource. 

The spike instant game over could have been a transfer event back to the beginning of the puzzle instead of a Game Over.

The BGM tracks that you've picked for the game fits and works in all areas.

Some of the skills are too weak, specifically the invisible man's skills. Some of the bosses take 0 damage from many things, but for the most part the game feels decently balanced, if a little on the easy side. (Which is kind of what you'd want for a game jam anyway.)

Overall, there are too many battles, but this game has a very good amount of content, especially for a game jam game. Great job with presenting this project. I look forward to seeing what you come up with in the future. Keep up the good work Pierraffy.

-Drifty