Nice concept for a game! A mixture of ghostly possession of objects and stealth. It's a super ambitious project for the time-span and overall comes across as an interesting sorta puzzle-stealth game.
The graphics in this are really nice and communicate the important aspects of the game pretty well. Great use of sound for feedback.
Some issues I had with the game:
- Movement while possessing a present felt inconsistent, which made sneaking past places where timing mattered more difficult than it needed to be.
- I'm not sure chasing really added much to the game, might be better off just having the fail state trigger the moment you're spotted.?
- Any area which has synchronised moving enemies is put out of sync after a chase and fail, which potentially results in stages that are impossible to clear.
-The pathfinding seems a little buggy, which can result in enemies getting stuck on walls or objects.
Other than that for expanding the game further I feel like there'd need to be a wider selection of interactive objects; right now it just seems to be a TV. Something that could add to the puzzling element. As it is right now it's pretty interesting so solid job.