It's unique and cute and I like being able to use a parser. Game as it exists does have way too much "guess the verb" but I assume you know that. Is there any reason not to have it understand common interactive fiction shortcuts? ('x' for "examine", 'e' for "go east", etc) I figured out that 's' is a short cut for "stop" so you're not against the principle.
There are some bugs such as "get block" making me walk to the clock. The game at one point told me the screwdriver was safe to pick up, then immediately after told me it wasn't.
Actually, I tried this game because I wanted to see a chatbot implemented in a game, but didn't find much of that. Communicating with the mushroom is hardly any different than in standard IF, huh?
The AI is still learning and improving, so some things it still misunderstands — like thinking you meant "clock" with "block" because block doesn't exist and it thinks it was a typo.
The demo uses the AI mainly for parsing the input, more advanced usages will be utilised in the full game. So stay tuned!
The reason "s" worked is because you can just stop by pressing enter. ;) We're still working on implementing more diverse commands/shortcuts!