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(1 edit) (+1)

Finally some top tier sound design and cutscene direction! I loved the introduction to this game. The atmosphere is mysterious and creepy, and I'm really intrigued with the story. I want to see what will come next. Well done!

At the present state, the gameplay is a bit simplistic. Maybe I missed something, but I preferred to run away from all battle, since fighting it's just a waste of resources. You gain EXP but you don't actually level up, right? I guess the gameplay mechanics will be deepened in the final game, so no problem.

I like that every character has their unique ability and, most of all, I really loved that the reserve party might be ambushed by enemies. So you have do decide to bring 3 characters to keep the reserves safe, or build a 4-members party to have access to all their abilities, but you leave behind a single character to deal with the ambushes. That's really cool.

Overall I liked this game a lot, but I think that you should add some more depth to the combat.

One of my favorite entries, so far!

(+1)

Hey, thanks so much for the feedback! At present, a lot of stuff is barebones and there's no leveling up yet, so it's mostly a proof-of-concept in this iteration I think. The kindness of you and the rest of the IGMC thus far is great inspiration to continue working on this. :)