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(1 edit) (+4)

The game is totally an attempt to make my own preffered variant of Slay!, a game that has been my addiction for years :). So while it's quite faithful to it's core formula,  there's a number of subtle but impactful differences that I found make the game more fun for me. Hopefully this also makes it interesting even for Slay! veterans:

  • Towns in this game don't respawn, so cutting away chunks of territory or losing towns is a lot more impactful (also makes the late game much faster and brutal); on the flip side, you also don't need to worry about towns despawning when you merge provinces
  • In this game AI oponents have a relationship towards you which affects their actions, so there's more to consider when chosing who and when to attack
  • Bandits and bandit camps fill a similar role to Slays forests, but they  work quite differently
  • Towers (castles) are more expensive and have a maintenance cost in this game, but they also enable units to retreat; cut-off towers turn into bandit camps
  • Upgrading units is more expensive in this game (you always need two units of the same kind to get a higher-tier unit)

Going forward, I hope another difference will be that this game will have a lot more interesting hand-crafted content (campaings, alternate modes etc.) and even better AI (though I will admit Slay! is not easy to beat in that aspect!), but time will tell :).


(+2)

Very cool, I used to be a huge Slay! player, haven't played it in a while though. I'm enjoying your game a lot so far.