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(3 edits)
Update#2

It's been two prolific days from the coding side of things, the big part of the job is been done, and now I'm working to put all together and refine the details.

A lot of work still remains from the artistic side, the sea bottom still needs to be done, and all the menus and UI graphics need work. But I'm confident, there's still plenty of time and because I'm free this evening I'm hoping to make some nice steps toward completion. The thing that scare me is balancing, I want the game to be hard enogh to get players engaged but not frustrate them away.



I've made an addition to the gameplay, with the evolving of the fishing area new hazards will come from the depths of the sea, and not only from the humans.

Jellyfish

The Jellyfish will wander around thundering everyone that dares to touch it. Which could be really useful, because if the fishes get stunned, they'll stop, making your work easier. But on the other hand, if the one that gets stunned is you...






ZombieFish

Nobody knows from where this fish came, but it's here now, and it's hungry for brains!

You can save this fish and lose shells, or you can let it wander around and bite other fishes, the bitten fishes become zombie theirself and when you save them, they give you only one shell opposed the the normal amount.




Here are some others fishes I made in the meantime: