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I mean, yeah! The breaks would help! And separate dialogues from descriptions! Its a lot easier (and nicer on the eyes) reading this: 


"Aw, ow"

Dylan moans as he fell, looking at his knee. 

"Oh, no!"

Blood started gushing from his now cut kneecap.


Rather than:

"Aw, ow" Dylan moans as he fell, looking at his knee. "Oh, no!"Blood started gushing from his now cut kneecap.

Anyways, I wasn´t talking about the hundreds of reactions the first two characters have; I was pointing out that the first characters only have dialogue, and that, instead, the newer ones have dialogue mixed with reactions and descriptions of the scene. Separating the texts in different dialogue boxes so that the player can skip to the next when they finish reading would be a lot more comfortable and easy to read, as it would feel more in line with what a game should look like, rather than looking like a text RPG with some images (noice artwork btw).