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(+2)

The little sprites are cute, but I was immediately overwhelmed with a very busy battle system. Whilst it was busy, it looked nicely designed, but I think you could do a far better job easing the player into it all. There are so many skills, moves, icons, status changes etc. - and it's just a bit much for the very first minute of your game. 

Unfortunately, after the first battle, I took the HP buff and then I could no longer move at all on the map and could not progress. Shame, because I could see where it had the potential. It looked like you would take potential routes that weighed up risk/reward, but it wasn't to be for this version. 

I hope you fix it and continue to work on it! 

(+1)

Thank you very much for the feedback, I do look forward to working on it further 8>

re: blocked movement, the culprit is/was from hitboxes of the different floor sprites