13 AUGUST 2022:
Yesterday I got back from my business trip and turned a year older (42!)
It always feels a little weird coming back to your project after not working on it for so long, but it also feels nice to see it with "fresh eyes" and look at it in a different way.
I've only had the one morning to work on it so far, so I focused on where I left off -- making the bomber bombs visible before they're launched. You can see above where I did a little experiment of how that might look. The ideas here are as follows:
1) Each bomber can hold up to 2 bombs. I think this gives the bombers sufficient ability to destroy the player without being too little or too much.
2) Because the bombs are visible as soon as the bomber is shown on-screen, the player has a better idea of what sort of threat it presents and how many potential threats (in the form of bombs) remain.
3) I originally made the bombs all black . . . but of course they were then invisible against the blackness of space. So I added a white border so they stand out. It looks a little cartoony this way, so I'll probably adjust the color scheme to make it look better.
QUOTE OF THE WEEK:
"Everyone must choose one of two pains: The pain of discipline or the pain of regret."
Thanks for reading and have a great rest of your week!