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Hey there TerminusEst13, I got your game for judging so here are some of my thoughts. The art style is a great choice and fits the story and gameplay well, and I do love how it reminds me of childhood games without being an exact copy of any of them. I ended up getting three endings (one by accident after I talked to the adults when Saki disappeared, which was a surprise but made sense), and was happy to see that there were major differences in each ending. The dungeon puzzles were interesting without being too challenging, and the dungeon itself felt huge while still having different enough rooms that I never got truly lost.

You're already aware of the major bugs in your game, so I won't dwell on those. It's unfortunate that those bugs make it hard to progress in certain spots, but with some more time and polish most of them seem like they can be taken care of. The graveyard puzzle being marked as solved when I still had two unlit was disappointing, but it was probably for the best since I was stuck on it for a little while. I do want to share a funny moment early in the game, when the enemies first appeared I didn't realize I was taking damage since the HP bar didn't decrease, so I went "haha, spiders can't kill me!" and trapped a spider between a wall and my body... So you can imagine my surprise when I heard the warning beeps and realized my mistake too late to avoid dying. I had saved before that so I wasn't upset, and actually laughed because of course enemies can hurt me.

Overall, it's clear you had issues finishing before the deadline. But even with those issues, you still released a game with a lot of backstory and interesting ideas. I hope you stick with this game for a little longer to take care of the bugs and to expand on it, since I could see this becoming a great game.

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Thank you very much for playing! I'm glad you were able to get multiple endings, and I'm glad you liked it.

I would very much like to expand on it and continue it, even if just a little bit after the gamejam concludes. It just needs some polish and finetuning. Fix the bugs, add a couple more rooms, provide a touch more NPCs to interact with, polish up textboxes, etc.
I think there's a lot of potential with this, and after the game's done I very much want to take the gameplay/graphical style and port it to something bigger.