Hey there TheLastYuriSamurai, I got your game for judging so here are some of my thoughts. A tactical battle system with unique monsters is a fun idea, though I almost wish there were more battles and less dialogue in the game since the battle system was the highlight of the game. The art style was a good choice and the monsters were all adorably unique.
The battle rounds were all different enough to keep things feeling fresh without leaving me confused as to what I should do, which made me play longer than planned just to see what other tactics I could use with different monsters. It was a bit difficult to judge whose monster was whose on the battlefield, it would have be nice if enemies or my monsters had an obvious marker. The colors for where you could move and attack were also hard to see on lighter backgrounds (on the white sidewalks I could barely see the squares), so it would've been nice if those had a solid darker outline. Being able to fight people before the main rounds to get more monsters is a good way to get around bad RNG, but it did make the final fight easy since I had an overpowered team. I'm not sure how you could tweak that to make the fight challenging without being unfair, but if you could find a balance then it could make the final battle really feel like a test of my monster team and strategy.
Overall, this is a fun little idea that I could see being expanded into a larger game. There are some issues, but I'm sure you can fix them with a bit more time.